Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
Legacy:UnrealEd Versions
UnrealEd is the all-purpose map editor for the Unreal engine. Each game uses a different version, which we list here in the interests of sanity. The UnrealEd Interface reference page always covers the most modern version of the Editor.
UnrealEd only runs under Windows. If you have a Mac or Linux version you'll need either a seperate PC or an emulator and a PC version of the game. On a PC, look for the folder that your game is installed in: usually C:\UnrealTournament. Look for a folder called System inside this. In there, you should find an application called UnrealEd.
Contents
UnrealEd 1[edit]
UnrealEd 1 is the old UnrealEd created in Visual Basic. Prone to fearsome crashes. You can easily identify this version of the editor by the toolbox: UnrealEd 1 has 3 buttons across in the toolbox, later versions have 2.
Use at your own risk. Save and save often!
Bundled With[edit]
- Unreal Tournament versions 400 - 420
- Patch the game to 436 to get UnrealEd 2.
- Star Trek: Deep Space Nine – The Fallen
- Runs out-of-the-box if the appropriate VB5 runtime libraries are installed. If not, install UnrealEdFix4. No upgrade available.
- Klingon Honor Guard
- Runs horribly out-of-the-box, patch to v1.1 to get major improvments.
- Nerf ArenaBlast
- Doesn't run out-of-the-box. Requires a few files that belong in your
Nerf\System
folder:- Files
- UnrealEdFix4.exe
COMCTL32.EXE
threed32.exe - Installation
-
- Download these three files and save COMCTL32.EXE and threed32.exe in your
Nerf\System
folder. It doesn't care where you saveUnrealEdFix4.exe
. - Install UnrealEdFix4
- Install
COMCTL32.EXE
- Double-click
threed32.exe
and unzip the file into yourNerf\System
folder - NerfEd should work now! Have fun!
- Download these three files and save COMCTL32.EXE and threed32.exe in your
- Links
- source: www.NerfArena.de.vu
direct link to the NerfEd article on the "Downloads" page: www.NerfArena.de.vu - NerfEd
- RuneEd
- (Please fill)
UnrealEd 2[edit]
UnrealEd 2 is a 100% rewritten C++ version. It's installed when Unreal Tournament is patched to version 420 or higher. Patch UT to 436 for additional enhancements to UnrealEd 2.
You can identify this version by the toolbox scroll bar: it's a full-width window scroll bar. In later versions it's a tiny narrow bar.
Bundled With[edit]
- Unreal 1
- Unofficial 227 patch changes UnrealEd to 2.0.
- Unreal Tournament
- When patched to 420 or higher
- PBEd
- The editor bundled with Adventure Pinball
- MobileForcesEd
- The editor bundled with Mobile Forces. Patch v2000 is supposed to fix editor issues.
- SpatialFearEd
- (Please fill)
- UnrealEd for Deus Ex
- This is a hacked version of UEd 2 designed to work with DX. It has some drawbacks - like classes' meshes aren't drawn in it, but it's stabler than UEd 1 that's bundled with the SDK.
- X-ComEd
- The editor bundled with X-Com Enforcer
UnrealEd 3[edit]
UnrealEd 3 based on UnrealEd 2. add the new features and enhancedments other toolsets and interfaces. It does not run terribly well on Windows 9x: it tends to crash after about 30 minutes of editing, no matter what you do. There's no real fix, other than save often and get Windows 2000 or XP. (Or perhaps run it on wine;)
T1: I run win98 and UT2004's UnrealEd used to crash as stated all the time. I upgraded my memory from 192MB to 512MB and my 1.1ghz Duron to a 2.something ghz Athlon, but kept win98. Since then, UnrealEd 3 crashes much much less often. It still crashes, after all, it's UEd, but it's much better.
See:
- New UnrealEd Interface In UT2003 – rundown of what's new if you're coming from UnrealEd 2.
- UnrealEd Interface – full reference
Bundled with[edit]
- Unreal Tournament 2003
- Unreal 2
- Unreal Tournament 2004
- XIIIEd
- RavenShieldEd
- POSTed
- DAMNed (Eternal Damnation)
- DevastatED
- America's Army Mission Editor
- DeadEd: The editor for Dead Man's Hand [has Path Break option and IgnorePaths]
- LOTDEd: The Land of the Dead Editor [has Path Break option and IgnorePaths]
- ROEd: Red Orchestra Editor
- UnrealEd for Tom Clancy's Splinter Cell Edition
- UnrealEd for Tom Clancy's Splinter Cell Pandora Tomorrow Edition
- UnrealEd For Tom Clancy's Splinter Cell Chaos Theory Edition
- UnrealEd for Tom Clancy's Splinter Cell Double Agent Edition
- Star Wars Republic Commando Editor
- SwatEd: The editor for SWAT4
- T3Ed: Thief 3 Editor
- Swat4Ed: The editor for SWAT 4
- TVEd: The editor for Tribes 3 Vengeance
- UnrealEd for Brothers In Arms Raod To Hill 30 Edition
- UnrealEd for Brothers In Arms Earned In Blood Edition
Early version of Unreal Engine 3 UnrealEd[edit]
early version of the Unreal Engine 3 for UnrealEd. this version based on UnrealEd 3. adding new toolsets such as kismet, cascade, enhanced matinee, etc...
New version of Unreal Engine 3 UnrealEd[edit]
Unreal Engine 3 UnrealEd is a 100% new design, new frameworks, new interfaces. supports for new next generation toolsets. this version of UnrealEd intended to be significant enhancement and adding major new features until 2012 with Unreal Engine 3.
Bundled with[edit]
- RoboBlitz
- Gears of War
- Unreal Tournament 3
Solid Snake: It appears after much discussion on IRC, that UnrealED v1 was written in C but that front end was vb, or something like that. I thought it was written entirely in vb. Doesn't appear so.
Evilmrfrank: This page is near to useless. Other pages give a whole lot more information about the Unreal Ed versions and differences then this does and they aren't even labeled "UnrealEd Versions"
Tarquin: which pages?
Pumkin: No it is not. I am new to UnrealEd and for me it is very important to have a compact overview to understand the basic things.
Offramp:The links for Nerf Arena Blast that have just been added are useless since there is nothing there and should editor versions of MODs be included in this?
GreatEmerald: The unofficial Unreal 1 227 patch lets UnrealEd 2.0 be used in Unreal 1. It should be mentioned here.
Category:Legacy Mapping
Category:Legacy To Do
- Working location for UnrealEdFix4.exe
- There's very little real information here, merge this page into [Unreal Engine *] and [UnrealEd *]